Interactive games have to use programs for tracking people
and objects indoors. The traditional way
of sensing objects on a screen is using cameras, but GravitySpace, from Hasso
Plattner Institute, uses a pressure-sensing floor that generates a 3D-like scene
on the screen by identifying texture and using inverse kinematics.
The pressure-sensitive floors that GravitySpace uses can
only sense direct contact with the screen but it can also figure out what the
user is doing, such as sitting, their poses, and also when they move virtual
items that are on the screen. When using
cameras, there might be times where the camera cannot receive data on what the
user is doing, but with pressure-sensing floors, it will detect what the user
is doing at all times.
An 8m2 floor prototype was created with touch
sensitive furniture to identify users, furniture and also poses. This prototype has a 1mm resolution that
projects across the whole floor screen.